28 March 2018

## Compiling Python into an AWS Step Function

A 'plausibility argument of concept' for the idea that normal Python code can be compiled into a 'Lambda function' and a 'Step Function' for use on Amazon Web Services.

25 January 2018

## A set of Scratch worksheets

The school my three youngest children go to runs after-school activities, and I was part of a group of volunteers who ran an 'Advanced Scratch' course. This was aimed at 10–12-year-olds who had done a reasonable amount of Scratch already, and wanted to explore more. We spent several sessions developing a much-simplified version of the […]

03 December 2017

## An interesting piece-fitting puzzle

Via mathblogging.org, I came across Math=Love's blog entry describing a piece-fitting puzzle, and thought it would be interesting to solve it exhaustively and answer the question in the blog entry: So far, we have found two different possible solutions. I'm looking forward to collecting data to help determine if there are more! I did this […]

19 October 2017

## Remote display for pinball machine

To be able to watch our pinball machine's display from anywhere in the house, my son and I put together a system using a logic analyzer and a Raspberry Pi to broadcast it as streaming video.

14 August 2017

## Simpler exponential MazezaM level family

Following on from the previous MazezaM-related post, Aaron Williams and I swapped a few emails about my family of MazezaM levels whose solution lengths are exponential in their sizes. Aaron put forward a simplified family of such levels, and I have now produced an animated demo: Full write-up and demo on GitHub.

01 April 2017

## 'Splat the zombies' 3D game

I recently got another long-running collaboration to the point of having something to show — a first-person shooter in the browser. This was an idea which Sally, my youngest, had. She drew a bunch of house fronts, and also some 'zombies', and then a map of the world where the action takes place. The result […]

29 January 2017

## Exponential Mazezam level family

As a correction and follow-up to a previous post, I constructed a family of Mazezam levels whose solutions are exponential in the size of the level. Many thanks to Aaron Williams for pointing out my error to me. Full write-up and demo on GitHub.

09 November 2016

## Joining and mapping government data sets

A while ago, the principal at the primary school my children attend remarked at how time-consuming it was for her to manually collate two different sources of information on schools, and cross-reference against a map of schools' locations. Her task, as I understand it, was to find nearby schools who might want to pool their […]

07 October 2016

## Bletchley Park 'Rectangling' and LDPC codes

For now, this is my final post arising from the General Report on Tunny. I looked at the connection between: 'Rectangling', part of the cryptanalysis performed by the Bletchley Park codebreakers on the Lorenz cipher, and Belief Propagation decoding of LDPC error-correcting codes. See the write-up and code repo for details.

12 September 2016

## Literate programming with git

As a follow-up to the previous post on git dendrify, I've been experimenting with using git to present the development of a piece of software in a more human-readable way. The hierarchical organisation described in the git dendrify README allows the history to be rendered into a structured and interactive document explaining the code's development. […]