Circular Os and Xs
On a ferry journey, Jude wanted a pen and paper game that we didn’t already know how to play, so she invented a variant on naughts and crosses (‘tic-tac-toe’). You play it on this board: You still have to get three of your marks in a row, but there are more ways for this to happen than in normal Os and Xs: Three rings: Three radial lines: Three clockwise spirals: Three anti-clockwise spirals: We wanted to know whether there was a winning strategy, so we drew a whole pile of diagrams to work out how the play would develop: and concluded that the first player always wins. Winning strategy for first player One winning starting move is for X to
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